The fluidity of modeling sculpture digitally.

I’ve been taking a sculpture class at the Silvermine Arts Center with Alex McFarlane. This class has been immensely stimulating and it’s been great getting my hands dirty doing sculpture again. I was attracted to the class by the media options (either clay or wax) and a choice of working from the model, or abstractly. I had been working on a figurative abstraction using computer 3d modeling (in Blender) and thought I would use the class to take the idea into real world materials. The digital form was based on the gesture study above done in modeling clay. Working digitally had produced a series of variations, going back and forth between developing detail then smoothing out and reworking the massing. This fluidity became part of a class conversation on the resistance and malleability of sculpture materials. Clay the most malleable of the materials allows an idea to evolve rapidly often far from the original idea, but wax requires an idea to be more thought out since it resists big changes. And stone is the extreme of resistance. Alex suggested that this resistance also contributes to a feeling of power in sculpture done with more resistant materials. My experience is that digital media is so fluid that it’s difficult to get an idea to settle into a final form.

I decided to work in clay and from the model for the first few classes More about that in another post.